Dec 27, 2011, 10:53 PM // 22:53 | #1 |
Pre-Searing Cadet
Join Date: Dec 2011
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Is this game really this hard?
I'm a new player and i have no right to judge this game, but what i have noticed is that this game requires more skill then any other game i have played.
I'm playing fire elementalist at the moment, and right now I'm playing Nightfall campaign. After level 6, monsters are getting much harder. I'm dying literally every 10 minutes. Am i missing something here? My henchmen die in like 5-6 seconds too. Should i go alone? Should i somehow rearange my skills? Throw some nice tips to this QQ-ing noob Best regards and happy christmas! |
Dec 27, 2011, 11:05 PM // 23:05 | #2 |
Ascalonian Squire
Join Date: Feb 2006
Location: Australia
Profession: Mo/Me
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We need more details.
Where are you up to in the game (Current level, location and quest/mission)? Have you been progressing gradually through each quest in order or jumped to a harder section? Have you checked all skill traders to get the skills required to play at your level? I use the wikis extensively, they are your bible for help/advice:- http://www.guildwiki.org/Main_Page http://wiki.guildwars.com/wiki/Main_Page http://www.gwpvx.com/Main_Page (Builds) Having said all that, I have to say this is about the only game I find relatively easy (while not playing Hard Mode) and therefore play most and I'm next to useless playing games. |
Dec 27, 2011, 11:20 PM // 23:20 | #3 |
Ascalonian Squire
Join Date: Dec 2009
Guild: The Gothic Embrace
Profession: N/Mo
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bring a way to heal yourself or mitigate damage. As an Ele: armor spells from the Earth or Water line are excellent. Boost your attributes to get more effectiveness from your spells. (Hit K)
Bring heroes in favor of henchmen. They will gain levels with you, and you can teach them new skills. You can also equip them with better weapons as you find them. Use the links already provided for an excellent resource. When in doubt, try to find someone in game to assist. Maybe join a more relaxed PvE guild not focused on faction farming to get you into the game. Bring a monk, always, always, always, until you get the hang of skill building sets for heroes where everyone brings a little healing/protection to the table. Without a dedicated healer and/or proter your survival drops very sharply at higher levels. |
Dec 27, 2011, 11:38 PM // 23:38 | #4 |
Krytan Explorer
Join Date: Aug 2005
Location: THE University of Michigan
Profession: W/
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Make sure you have up to date armor, bring 1-2 monks depending on the team size, don't forget to set up skills on your heroes. That should get you through the game in normal mode, post screenshots of your current build/team and area so we can see where you're having problems.
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Dec 27, 2011, 11:58 PM // 23:58 | #5 |
Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Details and we can help. I play an ele among other things and they are not that fragile. A balanced party of heroes and/or hench are capable of clearing most groups on their own. So something really wrong.
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Dec 28, 2011, 12:02 AM // 00:02 | #6 | |
Academy Page
Join Date: Apr 2009
Guild: Noble Honor
Profession: Mo/
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Also... check out the guild recruitment thread and find yourself a helpful group. The BEST thing about this game is the community you find here. |
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Dec 28, 2011, 12:13 AM // 00:13 | #7 |
Krytan Explorer
Join Date: Aug 2008
Guild: Ancient Dragon Disciples [ADD]
Profession: N/A
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Honestly? Are you trying to rush through the game? Sounds like it. How high a level are the monsters you are facing? Except for the bosses, they shouldn't be more than 2-3 levels higher than you. If they are then youve likely bypassed most if not all the side quests along the way which, for a new player, you should not be doing...for numerous reasons. Slooooow down...the game is not a sprint...theres nothing gained breaching the end quickly.
Also one of the reasons the game is called "Guild Wars" is the guild part. New players should always be in one. Your guild mates can help show you game mechanics and other basics a whole lot better than can be provided to you in this thread. They can also help you through quests and missions you have trouble completing on your own (and nightfall has a few in particular that is difficult to solo). |
Dec 28, 2011, 12:17 AM // 00:17 | #8 |
Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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always try to bring a monk hench or hero in the beginning, they're the only real thing that can heal you in early nightfall.
also, armor is usually a big deal. the max armor your ele can get is 60, so if you still have low level armor, try and hang back and move away from enemies. enemies will often target you if you have lower health and/or lower armor than others around you. just do your best to stay away from danger and attack when you have the chance |
Dec 28, 2011, 12:22 AM // 00:22 | #9 |
Furnace Stoker
Join Date: Sep 2006
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Henchmen are actually more useful for a new player as he wont have many skills yet.
I'm thinking that he is forgetting to take the healer hench, and just picking a bunch of other ones. |
Dec 28, 2011, 02:14 PM // 14:14 | #10 |
Academy Page
Join Date: Jun 2009
Location: INDY
Guild: PvE
Profession: P/W
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I would add that for a totally green beginner, Prophecies is by far the best way to dip your toes in the waters of GW.
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Dec 28, 2011, 05:14 PM // 17:14 | #11 | |
Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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My opinion; Prophecies is nowadays the best campaign to loose new players. OT: More details are needed. What armor level do u have. Did u put Major or Superior Runes on your armor? What primary quest and mission are u at at the moment? In what explorable area of Nightfall are u dying? If your Henchman die in 5 secs, thats not good indeed. What henchman do u use?! Its important to use 1 or more healing Henchman (or Heroes)! In Nightfall Monks and Paragons provide healing. In a party with a max size of 4, one Healer should do. In a party with a max size of 6, 1 or 2 Healers should do. In a party with a max size of 8, 2 or 3 Healers should do. I take from your post your character level is 6 or 7 (u say the dying part happens after level 6). U can mention your skill bar, what skills u use. Last edited by dagrdagaz; Dec 28, 2011 at 05:22 PM // 17:22.. |
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Dec 28, 2011, 05:17 PM // 17:17 | #12 |
Academy Page
Join Date: Jun 2009
Location: INDY
Guild: PvE
Profession: P/W
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Dec 28, 2011, 05:29 PM // 17:29 | #13 |
Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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Yeah, nowadays, start doing only Prophecies with therefore no heroes and thus only with the Prophecies Henchmen...
I am glad u have good memories of Prophecies from 6 years ago, but then there were no other options. Nowadays, Heroes, new players that r in more hurry (for HoM). Last edited by dagrdagaz; Dec 28, 2011 at 05:31 PM // 17:31.. |
Dec 28, 2011, 05:52 PM // 17:52 | #14 | |
Academy Page
Join Date: Jun 2009
Location: INDY
Guild: PvE
Profession: P/W
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Quote:
NF is for experienced players. That is why the OP went from start to furious wipes with great speed. Yes, heros are great. But when you're new you have enough trouble mitigating your own character, let alone 7 others. His problems obviously go far beyond not bringing a monk. A healer hench/hero does NO GOOD if you don't know how to set your hero up, and/or you over aggro and behave in a way that creates sudden wipes. The simple reason to avoid starting in NF is that this campaign was designed for players that are familiar with the GW engine. Being in a hurry is defined as impatience, and that will reap you failure. Slow down, learn the mechanics and find friends that will answer every so-called "dumb" question you may have. |
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Dec 28, 2011, 11:01 PM // 23:01 | #15 |
Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Dec 28, 2011, 11:55 PM // 23:55 | #16 |
Ascalonian Squire
Join Date: Feb 2006
Location: Australia
Profession: Mo/Me
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I'm a traditionalist and a bit of a purest when it comes to team builds. I like balanced builds.
In a party of eight I have a full healer and full protector. One or both take care of hexes if need be. My Necro (usually Minion Master) takes care of conditions and energy management. Everyone else does damage and damage only (plus interrupts of course) and may carry a resurrection skill of some kind. In my experience with this balance you bring down enemy healers fast and keep your team alive fairly easily. It depends on where you are fighting of course, variations are needed in some special areas but for general questing it works for me. |
Dec 29, 2011, 12:25 AM // 00:25 | #17 |
Ascalonian Squire
Join Date: Dec 2011
Profession: R/N
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Well I experienced the same thing as you in NF, I played the starting areas of both Prophecies and Factions and I leveled just fine all the way to 10. However NF was a pain in the ass, yeah the monsters were a LOT tougher and different henchie setups never seemed to make it easier.
You just have to stomach your way through really... The only thing I can recommend is the following,(again this as another relatively new player); #1 Get a monk and a support in your party along with Koss. #2 When approaching a group of mobs order your Heros/henchmen to stay a little ways back from the mobs, also have heros set to defensive. #3 Equip a flatbow and attack the closest mob and as soon as you fire the arrow turn around and run behind your group of heros/henchmen. #4 Assist your team from the back and focus fire enemies down(do this by clicking just once on an enemy to highlight it and then press Ctrl+space, repeat the Ctrl+space a few times if the team is not responding) #5 Try to figure out which of the mobs you are facing is buffing and healing itself and the other mobs and focus it down first. This seems to work best, I played WoW a few years ago and the pulling in that game was MUCH easier than in this one. Figuring out which enemy is the healer or the buffer is a pain in the ass as well but you'll figure it out as you go. Take your time to set up before the attack and you should be able to pull it off just fine. |
Dec 29, 2011, 01:07 AM // 01:07 | #18 | |
Ascalonian Squire
Join Date: Feb 2006
Location: Australia
Profession: Mo/Me
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Quote:
One way is to press F10 then the quest/mission you are doing. |
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Dec 29, 2011, 01:48 AM // 01:48 | #19 |
Jungle Guide
Join Date: Nov 2005
Location: The Netherlands
Guild: BFTW and DLRR
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You can set the behavior of your heroes. I *never* have a hero set to attack, but always on guard... unless the role of the hero is to heal (or maybe another fulltime support role), then i set it on avoid.
I think you heroes listen better (do less stupid things like over-aggro) this way... More on behavior: http://wiki.guildwars.com/wiki/Heroes |
Dec 29, 2011, 02:38 PM // 14:38 | #20 |
Krytan Explorer
Join Date: Aug 2008
Guild: Ancient Dragon Disciples [ADD]
Profession: N/A
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